Manoomin Coding Connections Game

In this workshop, students will learn about coding, Anishinaabemowin, and Indigenous science! Students will use code and Anishinaabemowin to build a map for a small ozobot robot to follow. As the ozobot robot travels through the map, students will encounter different beings and learn about the relationships these beings have with Manoomin (wild rice).

All TRACKS workshops combine Indigenous Science and Western Science within an environmental context. All workshops will relate to the natural world and encourage kids to think about their responsibilities to the land.

Workshop details:

Grades: 1-12 (this activity can be adapted for any age group)
Length: 90 minutes - timing is flexible to align with set class periods
Cost: Free! 

If you have questions before you request your workshop, email