Workshop Package: Coding Under the Canopy

Workshop Package: Coding Under the Canopy

In this unique workshop package, students will learn about coding, Anishinaabemowin, and Indigenous science! TRACKS Instructors will visit your class for 3 separate 90-minute workshops. Each workshop will build on the skills learned in the previous one to create a valuable and memorable learning experience for your students!

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Animal Attitudes: Besting Biases (Cybersecurity and AI)

Animal Attitudes: Besting Biases (Cybersecurity and AI)

In this workshop, participants will explore the role of bias in the development of social attitudes. Participants will play an interactive game where they create an argument to defend an assigned animal. Then, participants will explore AI labelling and how an AI system can become biased. Finally, participants will examine human bias in STEM. Miigwech to Actua for providing us with this program!

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Hawk and Hare Unplugged Coding Game

Hawk and Hare Unplugged Coding Game

Waaboz (hare) is looking for food, and Mshikekek (cooper’s hawk) is hunting for Waaboz. During this unplugged coding activity, students will work in teams to collect food and safely return home while learning about reciprocity, ecosystem balance, and sustainability . They’ll have to adapt to a series of obstacles that Waaboz and Mshikekek encounter in real life and listen to their teammate's coding commands!

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Manoomin Coding Connections Game

Manoomin Coding Connections Game

In this workshop, students will learn about coding, Anishinaabemowin, and Indigenous science! Students will use code and Anishinaabemowin to build a map for a small ozobot robot to follow. As the ozobot robot travels through the map, students will encounter different beings and learn about the relationships these beings have with Manoomin (wild rice).

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